01 // The Narrative

Professional Journey

UST Global

2023 — Present

Product Designer

Crafting end-to-end digital ecosystems at the intersection of HCI and surrealism. Leading design strategy for high-impact fortune 500 verticals.

Independent Practice

2021 — 2023

Design Consultant & Artist

Collaborating with global startups to define visual languages. Specializing in brand identity, motion design, and fine-ink illustrations.

02 // Collaborations

Selected Clients

Fortune 500 Tech
Web3 Startups
Lifestyle Brands
Creative Agencies
03 // Technicality

Core Competencies

Product Architecture, Multi-stream Ideation, Generative Systems, Advanced Typography, Motion Physics, Fine Arts (Ink), and Strategic Empathy.

School of Sand

ClientInteraction Lab / R&D
Year2023
My RoleHCI & Tangible Product Designer
DeliverablesCV Mapping Prototypes, Physical Interface Shells, Sensory Flow Documentation
School of
Overview

The Challenge

A novel method to engage tactile senses to facilitate learning in children through computer vision and machine learning.

UX ResearchTangible ProductMachine LearningComputer Vision
Core Strategy

Problem & Solution

The Limits of Flat Screens

Modern screen-based learning blocks physical tactile feedback. Children learn best by touch, but current digital tools ignore spatial depth and physical texture, resulting in shallow spatial comprehension.

Engaging Tactile Interfaces

We engineered a machine-learning-enhanced physical interface that maps hands and sandy surfaces to dynamic audio-visual feedback. Using computer vision to capture tactile manipulations, children receive real-time, multisensory lessons.

Execution Details

Key Focus Areas

01

Tactile Computer Vision

Maps sandbox structures using depth sensors to generate custom color overlays and auditory guides.